1 Empathize
2 Define
3 Ideate
4 Prototype
5 Test
Workshop hosted by Melisssa Pelichino, from the DSchool.
https://2016.designweekportland.com/events/discover-design-thinking
1 Empathize
2 Define
3 Ideate
4 Prototype
5 Test
Workshop hosted by Melisssa Pelichino, from the DSchool.
https://2016.designweekportland.com/events/discover-design-thinking
Emerging Technologies are changing journalism and how we share and tell our stories. To my surprise the conversation focused around augmented reality and virtual reality. Oculus and Hololens were the two that appeared to have the most impact on this crowd who has a vast array of experience in story telling, writing, video game development and film. Captured from the panel, “Emerging disruptive technologies such as Augmented Reality are changing the way we interact with computers, the outcome is still unknown.”
https://2016.designweekportland.com/events/digital-storytelling
Leadership, what is it…It comes from engagement.
It’s not management..
It’s difficult..
It’s culture..
Sell the dream..
It’s enrollment..
It’s responsibility vs authority..
It’s failure..
It’s personal..
Leadership Acumen, Workshop Hosted By Seth Godin.
http://plusacumen.org/acumen-presents-seth-godins-leadership-workshop/
Advance thinking and doing of innovation benefiting designers and organizations in cross cultural pollination of integration. Design thinking helps firms make better strategic decisions. Designers, Marketing, and Engineering were represented in our workshop using an interesting health care case study from Providence Health. Our dialogue focused on harnessing the shift in preventive care and what that health care model will look like in the future for the consumer. Prevention opposed to reactive health will disrupt the service model that many Americans have been accustomed to.
“The real opportunity is using design thinking is to to embrace empathy in understanding the human side, emotional, subjective, often very difficult to repeat because it is not measurable.” Captured from our discussion.PSU currently uses IDEO’s very well know Innovation vehn diagram to teach students Desirability / human, Feasibility / technical, Viability / Business.
Focus Group in an effort to understand what the Innovation Quadrant will become in Portland, Oregon. Four Anchoring Institutions, Organizations and Educational Hubs that in the IQ will be focused around are OMSI, PCC, PSU, OHSU. It’s envisioned as the geographic nerve center flourishing ecosystem that attracts talent, entrepreneurs, and investment which propels Portland to global prominence in the cross-pollination of health, science, and technology industries.
http://www.pdxinnovation.com/iq.html
Design Innovation Workshop
Innovation adds value to new concepts, technologies, and products for startups and large enterprises.
Tools to Drive your Business Model, Understand your customer.
Customer Persona
Empathy Diagram / Journey Map
Experience Map / User Experience
Identify Opportunity
Prototype / Iterative Process (Evidence Based Prototyping)
Business Model Diagram
Sweetest follow up from one of the faulty who attended the final presentation…
————-
Hi Stephanie,
So glad I got to be in on the last hour of your class. Wow! You created a truly inspirational environment where the students excelled: education at its finest. Those were great projects that everyone can be proud of, and also ideas for making them even better. Good idea to record the review as well, so more can benefit from this experience.
Congratulations! Annin Barrett
https://www.artinstitutes.edu/areasofstudy/Industrial-Design/detail/43
Final Presentations Last Class of the Quarter Summary Week 11
This is the first wearable technology, design studio class offered at the AI and hopefully one of many at the Art Institute of Portland.
We had five teams of fashion design and industrial design students who have been using Design Thinking and Process to ideate on wearable solutions within Lifestyle, Energy Harvesting + Natural Disasters.
Over the eleven week quarter we intermingled with industry to provide exposure and expertise from particular areas throughout the design process.
I’d like to thank our five industry guests who provided feedback to each team based on the design process, design research, design thinking, usability and the overall wearable ecosystem (garment, device + app) each team presented. Austen Angell, CEO of Modern Edge + Chair Emeritus of IDSA, Norton Young Academic Department Director, James Arnold Industrial Design Department Director, Annin Barret Apparel Design Instructor and Gregg Crowe the Art Institute President. I’d also like to thank Kaia Kirkbride, our photographer and recent graduate for taking the time to come and take pictures of the finals.
Team Presentations
1. Matrix: Professional Football, Quarterback Plays, Augmented Reality
2. White Buffalo : Climbing Ecosystem, Fitness + Social
3. Sasquatch : Energy Harvesting, Dog Tracking
4. Nix Visum : Snowboarding Augmented Reality
5. Porta : Developing Countries, Natural Disasters, Earthquakes
Congrats to the students and thank you to all of the industry professionals who made this class a very successful one…
Industry Guest, Week 9 at AI Wearable Technology Class
Eric Lewallen, Sports Product Innovation + Wearables at Intel came in for an interactive workshop on prototyping and refinement and provided insight into technology, sensors, IOT and textiles. Week 9
http://www.intel.com/content/www/us/en/wearables/wearables-overview.html
Industry Guest, Week 8 at AI Wearable Technology Class
Eli Jacobsen, a consultant from Israel who owns a consulting firm, and specializes in design innovation, IOT, fashion-tech, wearables, tech lectures and workshops. Provided unfiltered feedback on the students progress from Week 1 – Week 8.